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Feebland Flag.svg
6th World Assembly Delegate
In office
12 October 2013 – 12 February 2014
Preceded byEggy216
Succeeded byAvaerilon
Nation details
Founded24 July 2013 CE
(8 years ago)
Ceased to exist26 January 2015 CE
(7 years ago)


The History of Feebland begins in the Roman Empire. A small group of people in what is now the Netherlands, known as the Feebs, were persecuted against by the Romans for their refusal to adopt the Roman pantheon (as they were atheist). The Feebs numbered approximately 2000, distributed among 6 communal villages. In 53 BC, two years after the beginning of Roman occupation, the Romans sent a legion to crush the Feeblish villages, which had been quietly opposing the occupation. With the threat of the Romans, two leaders, Markus Zumway and Joris Finroz, united the communes to fight against them. At the same time, an evacuation fleet was prepared. While the Feeblish soldiers stalled the Roman legions, the Feebs evacuated, bringing with them anything they could, and burning down the rest. The Feebs crossed the channel into England, and settled there for ten years. Soon enough, the Romans caught up, and the Feebs fled again. Having discovered a beautiful island with plentiful resources and no indigenous population, the Feebs sailed there in 63 BC, when the Romans invaded Great Britain. They named their new found homeland Feebland Prime. Borrowing Roman technology in architecture and military, the Feebs quickly grew in population. By the year 750 AD, the population had grown to almost 120,000 and a thriving culture had developed.

Feebland did not see Dark Ages as with Europe. Their economy continued to thrive thanks to their friendly and optimistic socialist outlook. From the capital city of Faros, Feebland developed into a nation without poverty and with plenty of food and happiness. All cities were planned, and public works projects such as paved stone roads, canals with windmills, and aqueducts developed, many of which are still in operation.

The First Feeblish Golden Age started during the reign of Emperor Karel the Great, who was elected onto the throne at age 26 in the year 792 AD. In 798, he wrote the document For the Good of the Empire, which is considered the Feeblish constitution. It defined the limits of the Emperor's power, established basic rights for the Feeblish citizen, removed conscription from the Army, established a welfare program, and more within its 34 sections. Another document written by Karel in 799, The Defense of the Empire, established the official Feeblish military.

The greatest test for Karel the Great came in 802. An armada of Viking longships (modern estimates point to an astounding 800 vessels) attacked Feebland. Their attack would prove futile, though, as the now well-trained Feeblish military bravely defended their homeland. Most of the longships were sunken before reaching their targets, as the Feeblish Navy, though outnumbered, were superior in training and technology. Equipped with large galleys fitted with sternpost rudders, lateen and sprit sails, ballistae, and rows of skilled recurve bow-armed archers, the Feebs outmaneuvered and crushed their enemy. The Vikings that did make it to shore were quickly killed or captured by the Feeblish legions and swift horsemen. This battle, known as the Battle of Faros Beach, secured Feebland a place in history.

In 1188, the Second Feeblish Golden Age began with the election of John Yarborough as Emperor. The son of English immigrants, he ascended to the throne at 24 years of age. Otherwise known as John the Explorer, he ushered in an age of Feeblish exploration and learning. Museums, libraries, concert halls, and universities were erected, many of which still serve their original function. He also commissioned fleets of sailing ships to learn about the outside world. These ships journeyed to lands as far away as India and Yuan China, and gathered knowledge of different farming practices and new crops. Also, these voyages led to the discovery of new islands, which were colonised by Feebland. One of the conditions of colonisation set by John the Explorer was that colonies should never be founded on islands with an established population, so no islands were colonised that were inhabited. This fair colonisation nearly tripled the size of the Feeblish Empire.

Another legacy of John Yarborough is the establishment of the modern system of Feeblish government. He renamed the Empire, now known as the Commonwealth of Feebland. He also instituted the parliamentary democracy system still used today. The Emperor became the Chancellor, and his powers were somewhat reduced, though he/she is still elected and the office still forms a key part of the Feeblish government.

After the death of John following a 70-year reign, Feebland honoured him as one of the nation’s greatest heroes. He was posthumously awarded the first Hero of the Empire award for his contributions to the nation. The people of Feebland also voted for the founding of a new capital city, named Yarborough in John’s honor. This is the current capital of Feebland.

The rest of Feeblish history is simple; Feebland has prospered ever since. The nation has developed independently from most other nations.

The current Chancellor, Alex van Duijn, was elected in 2008 to succeed his abdicating father, who was well loved and highly successful. Since the beginning of his reign, Alex has initiated successful programs in green energy and scientific discovery, and has relaunched the nation onto the stage of world politics.[1]


The government of Feebland[2] is a democratically elected council system led by the Chancellor. The High Council is the legislative body of Feebland. Each canton elects 2 councilors to represent them, and the councilors serve a 4-year term. The Chancellor is the executive of Feebland, and serves for life once elected. However, the Council can call a referendum (needing a 2/3 vote to pass) to impeach the chancellor, which requires a 2/3 vote by the people of Feebland. The Chancellor may also choose to retire. The Chancellor of Feebland acts as the head of state and head of government, and he or she is responsible for either approving or vetoing acts that have been passed by the Council (this may be overruled by a 2/3 majority vote by the Council). Acts in the Council can be introduced in three ways: 1. The Chancellor submits an act. 2. A group of 5 or more Councilors may submit an act. 3. 1% of the population of Feebland signs a petition to introduce legislation. 143,000 people must sign this petition for it to be considered. They will become acts by majority vote of the Council and approval by the Chancellor. Ministries are the branches of the Feeblish government. Each is headed by a Minister and serves a specific purpose. Ministries include:

  • Ministry of Defense
  • Ministry of Finance
  • Ministry of Science
  • Ministry of Education
  • Ministry of Immigration and Customs
  • Ministry of Environmental Protection
  • Ministry of Intelligence
  • Ministry of the Mail
  • Ministry of Transportation
  • Ministry of Business
  • Ministry of Aviation
  • Ministry of Culture
  • Ministry of Health
  • Ministry of Labor
  • Ministry of Energy
  • Ministry of Agriculture
  • Ministry of Foreign Affairs
  • Ministry of Trade
  • Ministry of the Treasury (mint, National Bank of Feebland, taxes)

Feebland has a multiparty system, to prevent partisan gridlock. Also, political advertisments are banned, and foul-mouthed politicking will end in disqualification from the ballot (which is determined by the Feebland High Court). Filibuster is also banned in the Council.

The Feebland High Court is the supreme court of Feebland. It is comprised of 7 judges serving for life, each nominated by the Chancellor and approved by the Council. Each canton has its own Canton Court, also comprised of 7 judges, however, these judges run for 6-year terms (no term limit) and are chosen by popular vote. Cities have their own courts, and so on.



The official currency of Feebland is the Keer (K). It is considered fiat money, since it is not backed by a commodity, such as gold. The Feebland Treasury sets the keer's value and rate of inflation, which is usually near zero. The current value of a keer is equivalent to 1.67 NSD (NationStates Standard Dollar). The keer is split into 100 keercent (Kc).

Current denominations of the keer are as follows:

  • Coins
    • 2Kc
    • 5Kc
    • 10Kc
    • 20Kc
    • 50Kc
    • 1K
    • 2K
    • 5K
  • Bills
    • 10K
    • 20K
    • 50K
    • 100K
    • 500K
    • 1000K

The Keer was introduced under the reign of Emperor John Yarborough, who brought along many social changes. It has typically been highly stable, and the Treasury's control over the currency has meant that global economic recessions have little to no effect on the value of the Keer.[3]


Banking in Feebland is run by the aptly-named Bank of Feebland, which operates as a subsidiary of the Feebland Treasury. There are no private banks in Feebland. Citizens and businesses alike use the Bank to store wealth, take out loans and mortgages, and invest. The Bank of Feebland offers low interest rates to citizens, which encourages the purchase of houses and running of businesses. Most towns have a local branch of the Bank to serve the citizens of Feebland.

The Bank of Feebland also offers a debit and credit card service, free of charge, to the people of Feebland. However, cash remains the primary method of purchase.



Agriculture in Feebland is truly unique. Since 1941, all artificial pesticides and fertilizers have been banned. Thus, all farming is done organically and makes use of crop rotation, which leads to a healthy and well-fed population. Feebland continuously produces an excess of food, which is exported or stored.

Feebland's mild climate and fertile soil allows farmers to produce a wide variety of crops, including grains (such as wheat, barley, rye, oats, corn, spelt, and millet), root vegetables (potatoes, beets, celery, rutabaga, radishes, and peanuts), fruits (too many to list), and many more. Crops that are tropical in nature are produced in advanced greenhouses and CropTowers, which are massive buildings, typically in large cities, that are dedicated to food production. There are even ocean platforms which host hydroponic farming systems!

Humane raising of animals is also a key aspect of Feeblish agriculture. Regulations have been in place since 1913 for the proper raising of animals, including requirements for space, fresh air, wholesome food, and quick, painless slaughter. Cows, horses, pigs, goats, sheep, and poultry must have access to a pasture or otherwise outside area with open space.

The typical farm in Feebland is family owned. Farms are usually less than 100 acres, since most of the grazing land and tilled area is shared by small communities. Communities also share farming equipment, which lowers the cost of an individual to become a farmer. Communities and individuals are subsidized in years of low harvest, but this seldom occurs.


Beekeeping, or apiculture, is an important part of Feeblish culture and economy. Apiculture began in Feebland when hives were brought during the initial settlement of the island. Centuries of breeding have developed a strain of the European honeybee which is perfect for the wildflowers and crops found in Feebland. The Feeblish honeybee lives longer and can carry a heavier load than its European counterpart. A strict policy has successfully prevented the introduction of Africanized bees, and Feebland's chemical-free agriculture has helped Feeblish hives to avoid Colony Collapse Disorder, which has decimated hives elsewhere. Currently, the University of Karelstad is mapping the genome of the Feeblish honeybee to determine if these hives can be introduced to other nations to help stymie the plague of CCD.


One of the largest industries in Feebland is aviation. Feebland is home to six aerospace companies that produce aircraft for both the domestic and international markets:

  • Feebland Aerospace (state-owned)
  • Karsan
  • BladeWing (helicopters only)
  • Plimy
  • Boervlieg (agricultural aircraft)
  • Chancellor (general aviation)

International air service is controlled by the state. Feebland Airlines operates in the passenger market, while Feebland Air Cargo operates in the cargo and mail market. Domestically, there are many private-sector airlines, such as InterFeeb, Feebland Floatplanes, Karelstad Air, and PrivateLines.


FeebMail is a state-owned mail and package delivery system with a monopoly over the mail and package markets. Due to high government subsidies and the Feeblish people's love for old fashioned letter mail, FeebMail goes strong. This agency controls a sizeable fleet of mail and package delivery vehicles, though most deliveries in the compact housing developments are completed by bicycle or by foot. Air mail is contracted to Feebland Air Cargo, Feebland's largest airline with over 2,100 aircraft active, also a state-owned enterprise.

In Feebland, every house is required to have a door with a letter slot, with the exception of apartments and rural houses that are allowed to have mailboxes.

FeebMail also has a mail security service, known as the Feebland Postal Police, or "mail cops" as they are generally referred to. Mail cops enforce mail monopoly laws and protect against mail theft and the shipping of hazardous materials.[4]


Imperial Freight Lines, a government-owned enterprise, is Feebland's sea and river shipping company. It offers very low rates for Feeblish companies, and often provides transport for the Feebland Defense Forces. Due to Feebland's unique situation as a self-sufficient nation, there are no imports, and thus, IFL does not handle imports. IFL has a special monopoly in Feebland. Privately owned companies can operate cargo vessels up to 1000 FCEU (Feebland Container Equivalent Unit [the amount of 6-meter containers that a ship can carry]). Many of these companies are contracted by IFL.

The CEO is Marianne Zeeman.

All IFL ships are powered by electricity stored in ultra high-capacity ring-plasma conduits. The ships simply charge the plasma when needed or execute a "plasma exchange", in which the ship pumps low-energy plasma out to be replaced with high energy plasma. This is a faster method than charging, but requires a dedicated shore station or replenishment ship. Ships can typically run for 1-3 months on one charge, depending on weather and other factors.

The containers used by IFL are only compatible with Feeblish vessels. They measure slightly shorter than international containers, at 6 or 12 meters. They are also slightly wider and taller, at 2.5 meters. This prevents unauthorized use by non-Feeblish companies. The Feeblish Standard Container is made of 100% composite materials (to prevent corrosion) and is fully recyclable if necessary. Its sides are packed with sensors (including x-ray scanners and Geiger counter) to inform the ship's crew and customs officials of what is inside. The most important feature, though, is its ability to fold up when empty. In a fully automated action, the container folds its side walls in to lower its height, so two empty containers may be stacked in the space of one full container. This saves space both on board and at the cargo terminal.[5]